Night Photography Blog — National Parks at Night

Tim Cooper

The Night Photographer's Guide to Star Stacking (Part II)

Note: This is the second in a three-part series about creating star trails with the stacking technique. Part I covered how to shoot the raw materials. In Part II, below, Tim goes over the required post-production. Later he’ll follow up with Part III, in which he’ll show how to clean up the artifacts of the technique (such as plane trails).


Previously I wrote about the in-field steps for creating star trails from multiple exposures. Now we’re ready for the next step, which is how to process those images into one final star trail photograph. And, as a bonus, I’ll include a light-painted foreground shot into the mix!

While there is a variety of software that can process raw files, Photoshop is still the industry standard for compositing images. In this post I’ll use Lightroom and Photoshop to complete our star stack.

The Lightroom Steps

Once your images are downloaded, all the frames for your stack should be together, because you shot them sequentially. For this example, my images are in a Lightroom folder called Inyo Mine (Figure 1).

Figure 1.

At this point you could bring the frames into Photoshop to stack them, but I recommend doing as much editing to the images as possible before sending them over. This could be as little as altering the exposure or as extensive as masking and removing plane trails from each image. I prefer to make adjustments beforehand to maximize the advantages of the raw workflow—once the frames are in Photoshop, they’ll be rasterized and any subsequent image adjustments could possibly hinder image quality in a way that wouldn’t happen earlier in the process.

However, you should note one caveat: We have seen that the more edits you make before stacking, the higher the chance that the final image will suffer from moiré. Now, you might never see moiré, but some photographers do, and some see it more often. The incidence of moiré can vary from one camera model to the next—for example, we tend to see it more with higher-resolution cameras.

The problem with moiré is that it can’t be edited out, so it needs to be avoided. As you’re getting into stacking for star trails, if you notice that you encounter moiré in your final images often, then it might just be more efficient to do your basic image edits after stacking rather than before. (More on this in a little bit.)

Either way, the edit we see that most often causes moiré in a stack is Lens Corrections—in fact, it’s common. So that’s the one adjustment you might want to make a habit of waiting until later to make.

However much editing you decide to do, you should ensure that global adjustments are the same on all of the images. Select all of the frames by clicking on the first, holding the Shift key, then clicking on the last (Figure 2).

Figure 2.

For this example I adjusted the White Balance, increased the Exposure and Whites, and added a touch of Dehaze on the first star trail image. We want these all of our global adjustments to be applied to all of the star trail frames, otherwise the stars will look different at various spots in the final trails. To apply the edits to all the frames, with all of the star trail images selected, click the Sync button (Figure 3), click Select All, then click Syncrhonize. (You’ll notice that I did not include the light-painted image with this sync, as I want to edit that separately.)

Figure 3.

Now that the global adjustments are synchronized across all of the star trail frames, you can make any edits that may be needed on individual files, such as removing plane trails, masking etc. At this point I made some adjustments to the light-painted foreground (Figure 4).

Figure 4.

Once all of your editing has been done, return to the Library module and again select all of the images you wish to stack (Figure 5). Notice that in this case I have selected all of the star-trail frames as well as the light painting frame.

Figure 5.

Choose Photo > Edit In > Open as Layers in Photoshop (Figure 6). This command does a lot of work for you in the background. It takes each of your raw files, make copies and converts them to TIFF, then sends them to Photoshop, each as an individual layer in one document. Depending on your Lightroom settings, this may produce a PSD or TIFF file. Either is fine.

Figure 6.

The Photoshop Steps

Once the frames begin opening in Photoshop you’ll see them appear as different layers in the Layers panel. The bottommost layer will show as “Load Layers” (Figure 7); this indicates that Photoshop is still opening and placing new files into the document. Be patient with this step. It could take a while depending on how many frames you are using.

Figure 7.

Once the images have been loaded you’ll see the Layers panel filled with your individual frames (Figure 8).

Figure 8.

Click on the top layer, hold the Shift key, then click on the bottom layer (you may have to scroll down a bit). This selects all of the layers so that our next step will apply to all layers in the file.

Now it’s time to change the blending mode, which is how we’ll combine the stars that appear in the different layers. The blending mode is set with a dropdown menu located near the top of the Layers panel (Figure 9).

Figure 9.

We want to change the blending mode to Lighten. With all of the layers still selected, click on the arrow for the blending mode dropdown menu, then from the options, select Lighten (Figure 10). Witness the magic. All of your stars have now combined to create trails.

Figure 10.

How did this work? Imagine the individual layers as individual photo prints stacked on a table. No matter how large the stack, you would see only the topmost print. It’s the same with layers.

However, changing the blending mode on all of the layers to Lighten tells Photoshop that the brightest part of each layer should show through all the way to the top. This means that wherever there is a star in the sky, it will show through.

Figure 11 shows an enlarged portion of the sky, and I have turned off the visibility of all the layers except one (circled in red). This was done by clicking the eyeball off for all the other layers, thus turning off their visibility.

Figure 11.

In just that one layer, you can see that the star trail is quite short. But when I activate another two layers, the trail lengthens (Figure 12).

Figure 12.

This is because the stars on these layers are brighter than the darker sky in the same spots on the other layers. Remember that with the Lighten blending mode, the brightest areas of each layer show through. So when all of the layers are visible (eyeballs turned on) and their blending mode is set to Lighten, you will see all of the star trails from each layer (Figure 13).

Figure 13.

Moiré

Note that this is the point where you might see moiré. It can be caused by the processing algorithm creating just slightly different pixels from one layer to the next. Zoom in to the sky and look for moiré, which will appear as a pattern of bands of somewhat lighter and darker pixels, such as in Figure 14. If you see that, you cannot edit it out. Your best bet is to close file (don’t bother saving), go back to Lightroom, undo some edits, and then re-create your layered Photoshop file.

Figure 14.

In that case, here’s how to troubleshoot:

  1. As mentioned earlier, the adjustment that we most often see causing moiré in a stack is Lens Corrections. If Enable Profile Corrections is on, turn it off, create the stack again, and see if that fixes the problem.

  2. If not, then it’s back to Lightroom. Zero out your most aggressive edits (Shadows at 100?!) and try again.

  3. If you’re still getting moiré, zero out all of your edits, create your stack, and then edit your final image in Lightroom.

We have seen only one case ever where these steps didn’t solve an issue with moiré.

If you are working with only star trail layers, with no light painting layers, then you could be finished at this point. Feel free to jump ahead to “Saving the File” at the end of this post.

Masking Around a Different Foreground

It’s been a while since I mentioned it, but remember the other image I opened as a layer, the one with the light painting? Because the lighting in that one layer is brighter than the dark foreground in all the other layers, all that light painting shows through—again because of the Lighten blending mode. More magic!

However, that light painting layer is causing one problem. That exposure was not made sequentially with the others. I shot the light painting frame before I started shooting the star trail frames. It has stars in it too, and because the blending mode for that layer is also set to Lighten, those stars are showing in the stack.

Figure 15 shows the image with the light painting layer turned on. You can see all of the stars (circled in red) from the exposure I made while light painting. This exposure was shorter, so the stars appear as dots rather than small trails.

Figure 15.

I do want the light-painted foreground from this layer, but I don’t want those star points to appear in the sky and break up my star trail pattern. The solution? Mask out the sky from that layer.

Masking

Selecting and masking in Photoshop is a deep subject and we could spend a summer of Sundays plumbing its depths. To keep this simple, we’ll use a powerful (and somewhat new) selection tool called Select Sky.

The goal is to keep the sky of the light-painted layer from showing in the stacked final image, while still letting the foreground show. This means we want a selection of the foreground for our mask. But in this case (and in many cases), it’s easier to select the sky and then invert that selection so that we have the foreground selected instead.

I begin by clicking on the light painting layer (Figure 16). Clicking on this layer tells Photoshop that when I start using selection tools, the selections will be based on the information from this layer. Then I choose Select > Sky.

Figure 16.

Then I choose Select > Inverse to change the selection to the foreground (Figure 17).

Figure 17.

The selection of the foreground is now active (shown by the marching ants in Figure 18).

Figure 18.

To turn this selection into a mask, all we have to do is click on the Add a Mask icon (Figure 19).

Figure 19.

The newly created mask on the light painting layer (circled in Figure 20) allows the foreground to show (as indicated by the white area of the mask thumbnail) but blocks the sky from showing (indicated by the black area).

Figure 20.

Saving the File

Once you’re done, you’ll want to save the file and send it back to the Lightroom catalog. To do so, select File > Save, then File > Close. Once back in Lightroom, you can continue fine-tuning the edits with a more familiar set of controls.

However, there’s a potential hitch when it comes to saving. Image files with lots of layers can be quite large. The more frames you stacked, the larger the final file will be. The problem is that PSD files cannot be larger than 2 GB, and TIFF files cannot be larger than 4 GB. If your layered image is larger than those limits, Photoshop will complain, and you’ll need to make a decision. You may:

  1. Flatten the layers (select Layer > Flatten Image), which will dramatically reduce the size of the file. This means Photoshop can save the file as a PSD or TIFF, which has the added benefit of taking up less space on your hard drive. However, your layers will be gone forever, so if you want to make layer-level changes in the future, then you’ll need to go through the whole process again.

  2. Save the file as a PSB, which is Photoshop’s large-document format. Simply select File > Save As, and choose “Large Document Format (*PSB)” as the file type. This will allow you to keep all your layers, but will of course use more room on your hard drive.

More Potential Steps

Creating star trails by stacking images has a lot of advantages, but it can also create some artifacts, such as plane trails, or stray light from flashlights or from cars driving by. Working with those artifacts is the next step in your process, and I’ll cover that in the next and final blog post in this series. Stay tuned for Part III, coming soon.

Tim Cooper is a partner and workshop leader with National Parks at Night. Learn more techniques from his book The Magic of Light Painting, available from Peachpit.

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The Night Photographer's Guide to Star Stacking (Part I)

Note: This is the first in a three-part series about creating star trails with the stacking technique. Part I, below, covers how to shoot the raw materials. Come back soon for Part II, in which Tim goes over the required post-production, followed by Part III, in which he shows how to clean up the artifacts of the technique (such as plane trails).

To learn more about night photography techniques that involve photographing with processing in mind, attend our Shoot for the Edit: Colorado workshop in September 2022!


Night photographers are fortunate to have many ways to interpret a subject. The night sky can be captured with a stunning Milky Way core, or as a deep sea of stars that register as thousands of points of light. We can illuminate the foreground to give the sky a sense of place, use filters to give the stars a fantasy look or use longer exposure times to render the stars as trails across the sky.

Star trail photos are fun to shoot, and they bend reality by dilating time in a way that humans can’t otherwise perceive. Yet, shooting star trails is rife with potential obstacles, from camera limitations to stray light and more.

In a series of blog posts that starts today, I’ll show you how to create star trails by using a special technique that works around those potential problems: star stacking. In this first post I’ll discuss how to shoot for star stacking, in the next post I’ll cover how to process the images, and then in a third post I’ll teach how to rid your stacks of plane trails and other artifacts of the process.

Woodstock, New York. Nikon D850 with a Nikon 14-24mm f/2.8 lens. 3 frames shot at 25 seconds, f/4, ISO 100, stacked in Photoshop.

Why to Stack

There are two primary methods of creating star trails: capturing one long exposure or capturing many short exposures and stacking them together in Photoshop or other similar programs. The latter involves more post-production work, so why would we choose that? Let’s take a look at the pros and cons of each method:

One Long Exposure

Advantages:

  • No need for post-processing to create the star trails. All the trails are in the one image.

  • No fussing with a complicated intervalometer. Simply plug in a cable release, set your camera to Bulb, press and lock your cable release, and mark your watch. Turn off the cable release when the time is up. Easy.

Disadvantages:

  • You’ll need to use Long Exposure Noise Reduction (LENR). This is the feature that we turn on when shooting very long exposures (i.e., more than a few minutes). The problem is that this setting renders most cameras unusable for twice the exposure time. Setting your camera to shoot an hourlong exposure renders your camera unusable for anything else for 2 hours!

  • You may not always be able to shoot long exposures when there is a lot of moonlight or artificial illumination, because all that light can blow out your exposure.

  • With one long exposure you risk having your image ruined by any number of lighting mishaps. Someone could walk through your scene with a flashlight. Cars could illuminate parts of the landscape you preferred to be dark. The list goes on and on.

Multiple Shorter Exposures

Advantages:

  • No need for LENR. (In fact, you can’t even use it, because turning on the feature would create gaps in your star trails in the final stacked image.)

  • It’s easier to remove unwanted lights from any individual frame, or to mask in just one clean foreground.

  • It can be easier to incorporate light painting into your image without the worry of ruining your entire shot. In fact, you could even shoot different takes on your light painting and mask in your favorite.

Disadvantages:

  • Slightly harder to set up the exposures. You’ll need to use either your camera’s built-in intervalometer or purchase a separate corded or cordless intervalometer.

  • It requires more time in front of the computer.

Yellowstone National Park. Nikon Z 6 with a Nikon 14-24mm f/2.8 lens. 8 frames shot at 5 minutes, f/4, ISO 400, stacked in Photoshop.

The decision to shoot one long exposure or shoot many shorter exposures and stack them together during post-processing is often a matter of circumstances rather than a simple preference. You simply can’t make superlong exposures when there is a lot of moonlight. Also, if a lot of other people are around, you’d be wise to break up the total exposure time into smaller segments just to safeguard against accidents.

All in all, shooting shorter exposures and stacking them is now the more common way of creating star trails.

Shooting Star Stacks Step by Step

Capturing the night sky can be complex, with many different considerations to create the final image, and shooting a star stack certainly doesn’t make it simpler. Here’s a basic outline of necessary steps:

  1. Set White Balance.

  2. Set ISO.

  3. Determine and set aperture and shutter speed.

  4. Turn off noise reduction.

  5. Compose.

  6. Focus.

  7. Run a high ISO test.

  8. Calculate the final exposures.

  9. Program your intervalometer.

  10. Shoot.

Camera Settings

With any type of photography—day or night—we need to adjust our camera’s settings to suit the situation. Figure 1 shows a good general place to start for your nighttime test shots:

Figure 1.

High ISO Test Shots

Once your camera is set, you have a composition and you’ve focused your stars (see Chris Nicholson’s great post “8 Ways to Focus in the Dark”), it’s time to make some test exposures. The test exposures will help you fine-tune your composition and ensure your stars are sharp. We run these tests at high ISOs so that we can run them faster—we don’t want to waste time running tests that are 5 minutes each!

It’s easiest to start with a shutter speed that will render the stars as dots rather than dashes. This will help you determine if the stars are actually sharp. (It will also render a usable star point or Milky Way shot, so you’ll have that in the bag too!)

Calculating the proper shutter speed is best done using the night photographer’s best friend, PhotoPills. Open the Spot Stars pill (Figure 2). First, near the top right, choose the camera you’re using. (You can set the default in Settings, which is a great shortcut if you use PhotoPills a lot.) Then input your focal length and aperture.

Figure 2.

Figure 3.

PhotoPills will make its calculations and supply you with an ideal shutter speed according to the NPF Rule. This will be the maximum time you can open your shutter and still keep your stars as dots rather than dashes. For example, with my Nikon Z 6II and a 14mm lens, the NPF Rule tells me that I shouldn’t shoot any longer than 18.48 seconds (Figure 3). For the purpose of these test shots, I would round up to 20 seconds. (But if I was shooting for the Milky Way, I would round down to 15 seconds.)

At this point, you can fire a test shot. Zoom in on your LCD to ensure your stars are sharp.

Once your test exposures have determined that you have good focus, you no longer have to adhere to the NPF rule—after all, our eventual goal is to get those stars to trail. If test shots reveal sharp stars but an underexposed image, then increase your shutter speed since, again, trailing stars are your goal anyway.

Calculating Shutter Speed

Our aim is to star-stack, but we need to know how long in total we want to shoot. It’s best to start by figuring what one long exposure would be, and then work back to break it up into individual exposures.

Let’s assume the camera is now set to 30 seconds, f/2.8, ISO 6400. Let’s turn those points into some trails. To do that we’ll need to increase the shutter speed, and to compensate we’ll lower the ISO.

The Six-Stop Rule (Figure 4) is an easy way to make these changes. This rule states that for a given exposure, the amount of time in seconds at ISO 6400 equals that amount of time in minutes at ISO 100. (The difference between ISO 6400 and 100 is six stops, thus the name of the rule.) In our example exposure from above, 30 seconds at ISO 6400 translates into 30 minutes at ISO 100.

Figure 4.

Of course, maybe we don’t want to keep the shutter open for 30 minutes. That’s OK. The Six-Stop Rule has given us our base long exposure, and we can work our way up from there. Again sticking with our same example exposure from above, other usable equivalent exposures can be seen in Figure 5.

So if you wanted one long exposure to capture star trails you could use 30 minutes at ISO 100. If you wanted a longer exposure, you could stop down your aperture one stop and keep your shutter open for an hour. But for this tutorial on star stacking, we want more, shorter exposures.

Figure 5.

Calculating Shutter Speed for Stacking

You’ll use the same test shot data to calculate exposures for stacking.

Our initial test exposure of was 30 seconds, f/2.8, ISO 6400. This means we could shoot any of the following combinations and get the same overall brightness:

  • 30 minutes at ISO 100

  • 15 minutes at ISO 200

  • 8 minutes at ISO 400

  • 4 minutes at ISO 800

  • 2 minutes at ISO 1600

  • 1 minute at ISO 3200

The shorter of those combinations by themselves would not produce very long star trails. But when we shoot a lot of frames and stack them together later, these combinations will create trails as long as we want them to be. For example, to make an hourlong trail, you could:

  • shoot 15 4-minute exposures at ISO 800

  • shoot 30 2-minute exposures at ISO 1600

  • shoot 60 1-minute exposure at ISO 3200

You’re really free to choose whatever combination works best to achieve your vision.

Just keep one thing in mind: Because you can’t use LENR with this technique, you’ll want to keep your shutter speed short enough to avoid long exposure noise. This limit is different for different cameras in different conditions, so it’s a good idea to test your camera to learn how it behaves. But as a benchmark, a 2-minute shutter speed is safe for many cameras in most situations. If you don’t know for sure that your shutter can stay open longer without resulting in long exposure noise, then just stick with that 2-minute limit and you should be OK.

Death Valley National Park. Nikon Z 6 with a Nikon Z 14-24mm f/2.8 lens. 53 frames shot at 30 seconds, f/2.8, ISO 160, stacked in Photoshop.

Shooting the Raw Materials

We’re finally ready to make pictures!

When shooting the series of shorter exposures, you’ll want to shoot them consecutively with as little time in between each shot as possible. To achieve this you’ll take two steps:

  1. Turn off Long Exposure Noise Reduction. Again, LENR takes time after each exposure, which would create gaps in your stacked trails.

  2. Program your intervalometer. (Matt Hill has an excellent video on setting up an intervalometer.) If your camera has a built-in intervalometer and you’re comfortable using it, then of course you may do that. But we find that external intervalometers are usually a little easier to use, and they don’t have the shutter-speed limitations that the internal ones do. A key is to set the interval between your frames to as short as possible in order to minimize those gaps. For most intervalometers, the minimum interval is 1 second, which is short enough to get the job done.

In terms of how many frames to shoot, that depends on how long you want your trails to be. If you want an hour and you’re shooting 5-minute exposures, then you’ll need 12 frames. In that case, you can program your intervalometer to fire 12 times. Or you can set your intervalometer’s number of shots to infinity, and just stop it manually when you feel like you have enough to work with.

Once the intervalometer is set, click the start button, sit back and enjoy the night sky.

And while you’re at it, be sure not to touch your tripod! If your tripod moves even a smidge, your frames won’t align in Photoshop later. That can be fixed, but it’s best not to cause the problem to begin with.

Sedona. Nikon D4s with a Nikon 14-24mm f/2.8 lens. 8 frames shot at 8 minutes, f/4, ISO 200, stacked in Photoshop.

Putting it All Together in Post-Production

Once your images are made, you’ll want to get to the computer to stack them into star trails. That’s the next step in your process, and it’s the next blog post we’ll publish. Stay tuned for Part II, coming soon.

Want to learn more about shooting for star tracking and then editing those images into trails? Join us for our Shoot for the Edit workshop in Colorado next month!

Tim Cooper is a partner and workshop leader with National Parks at Night. Learn more techniques from his book The Magic of Light Painting, available from Peachpit.

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How Lightroom's New Selection and Mask Tools Help the Night Photographer

Post-processing is an important aspect of the night photographer’s skill set, and now Adobe has made it even easier for us to quickly create very powerful adjustments.

Adobe’s latest Lightroom release (version 11.0, October 2021) is surely something you’ve seen in the photography news, and for good reason: It’s chock-full of both major upgrades and minor quality-of-life tweaks, all of which will help photographers create art better, easier and faster. Which means you can level up your photography!

Some of the smaller tweaks include greasing the bearings of working with keywords and metadata, making some filter choices sticky, and resetting local-adjustment sliders between edits so you don’t inadvertently apply unwanted changes later.

But the biggest news of all is that Adobe has has completely revamped the local adjustment tools in the Develop module. This set of tools is now called Masks, and it includes our beloved Brush, as well as the Linear and Radial Gradient tools.

The new Lightroom selection and masking tools enable night photographers to make nuanced local adjustments more easily, more quickly and more effectively than before.

Even better is that these are now joined by the powerful new Select Subject and Select Sky tools, which are driven by artificial intelligence. We also now have the ability to select by color and brightness with the Color Range and Luminance Range selection tools. Moreover, we can add to and subtract from selections with ease, as well as invert and intersect them.

This update is an awesome upgrade for the night photographer and Lightroom user!

For the past ten days we’ve been delving into all these new and improved tools to see how they help night photographers in particular, and now we’re here to report back on our findings in a new video on our YouTube channel.

In This Video

In the video below, I illustrate several tips, including:

  • an introduction to the new Masks tool

  • working with your legacy local adjustments

  • creating masks using the new Select Sky tool

  • creating masks using the new Color Range tool

  • creating masks using the new Luminance Range tool

Plus … a New Course!

I hope you find the video above useful for learning how to harness the power of the new Lightroom tools to create better night photography. But honestly, to fully apply these new tools in a practical way requires more than a 20-minute video can adequately portray.

So for those who want to delve deeper, or for those who learn better in a give-and-take, question-and-answer environment with live demos and teaching, we’ve put together a brand new online course: Lightroom Live: Selections and Masks.

If you’re interested in jumping right in with these new Lightroom features, join us later this month (click the link above for dates and times). The cost is $99, and we’re limiting the class size to 12 to ensure that everyone has time to ask questions and to get more personalized assistance.

Your Turn

If you’re anything like us (and we know a lot of you are), then you’ve already been playing with these new masking tools, and you’ll be revisiting some old images to edit those even better. We’d love to see how you’re applying these new skills! Feel free to share an image in the comments, on our Facebook page or on Instagram (tag us @nationalparksatnight and/or hashtag us #nationalparksatnight).

Tim Cooper is a partner and workshop leader with National Parks at Night. Learn more techniques from his book The Magic of Light Painting, available from Peachpit.

UPCOMING WORKSHOPS FROM NATIONAL PARKS AT NIGHT

Size Matters: Understanding Image Resolution, and Why and When to Boost It

This week we’re showcasing post-processing. Want to learn even more about developing your digital photographs? Join Tim Cooper and Chris Nicholson on the Seattle waterfront this July for a weeklong Post-Processing Intensive workshop, including night shooting along the city shores of Puget Sound.


As we discussed in a recent blog post (“Supersize Me: Adobe Brings Us High-Quality Quadruple Enlargements”), Adobe’s new Super Resolution is a fantastic new tool to enlarge images for print. But how do you know when it’s needed? For a full understanding of image enlargement, we need to take a deep dive into file size, resolution and image resizing.

File Size and Resolution

The size of a file is talked about in several different ways. You could talk about the megapixels, megabytes or even file dimensions (width x length). For example, a photo from my Nikon Z 6 can be said to be a 25-megepixel file, or a 45-megabyte file, or a 6048 x 4024 file. In Figure 1 you can see how the Metadata panel in Lightroom shows a Z 6 image as having a file size of 44.93 megabytes and dimensions of 6048 x 4024.

Figure 1. Metadata panel in Lightroom.

If any of this seems unintuitive, then think of a piece of 4x8 plywood. It measures 4 feet wide and 8 feet long. Its area is 32 square feet. In addition, it has a certain weight.

Likewise, my Z 6 file is 6048 x 4024. It measures 6,048 pixels wide and 4,024 pixels high. Its area is 25 megapixels (6,048 pixels x 4,024 pixels = 24,337,152 pixels = 24.34 megapixels). Its “weight” is 44.93 megabytes.

Figure 2. 6048 x 4024 = 24.34 megapixels.

“Resolution” is the number of pixels in an image, expressed either as a total number or as dimensions (width x height). My Z 6 creates an image with a resolution of 25 million pixels (25 megapixels). But while megapixels is a great term for advertising camera models, as photographers we’re better served thinking in file dimensions.

Image Sizing

Screens and printers create images in very different ways. Screens are measured in pixels per inch (ppi) while printers are measured ­in dots per inch (dpi). Regrettably, these terms are often seen as interchangeable, even though they are not.

Screen Resolution

For example, my BenQ SW270C is a 27-inch monitor. Its resolution is 3840 x 2160. This means that the screen has 3840 pixels across its length and 2160 pixels from top to bottom.

Figure 3. Pixel dimensions of a BenQ SW270C photo monitor.

When you enlarge your image in Lightroom or Photoshop to 100 percent, you see only a portion of the photograph. This is because images from modern cameras have a higher resolution, or a higher pixel count, than the monitors they are displayed on.

At 100 percent magnification, one pixel on the monitor represents one pixel of the image. For this reason, 100 percent is sometimes called “actual pixels.” Figure 4 shows what is really happening behind the scenes: The image is much larger than the screen resolution can show at 1-to-1, so we see only the portion of the pixels that fit onto the screen.

Figure 4. The actual image size compared to the resolution of the monitor.

When you are viewing at 100 percent you are getting a very accurate view of the quality of your image. This is why it’s important to perform certain tasks such as noise reduction, sharpening and spot removal at this magnification.

These days tablets and phones are also used to view imagery. These devices have even less resolution than your computer monitor. Because modern cameras have such high resolutions, and because screens have comparably smaller resolutions, it’s very rare that you would need to enlarge or use Super Resolution on your photos just to view them on computer monitors or mobile devices.

Print Resolution

Printing, however, is a different story. Printers need a bigger file to create a quality image. To understand why, let’s look at the printer’s resolution. All printers (even the professional ones at labs) have a resolution of 300 dpi, with the sole exception being Epson printers, which print at 360 ppi.

The easiest way to understand the relationship between ppi and dpi is to look at the image in Photoshop’s Image Size dialog (Figure 5). To get there:

  1. In Lightroom select your image and choose Photo > Edit In > Edit in Adobe Photoshop.

  2. Once your image opens in Photoshop, choose Image > Image Size.

Figure 5. The Image Size dialog in Photoshop.

Notice the familiar pixel dimensions of 6048 x 4024. To see how large a print you can make from this file (without enlarging), simply change Pixels to Inches, and enter the ppi of your printer in the Resolution field. In this case (Figure 6), I can see that I could make a print of 13x20 inches on a 300 dpi printer without having to enlarge the image. (Or, as we see in Figure 7, I could make an 11x17 print on a 360 dpi Epson.)

Figure 6. This file could be printed at 13x20 on most printers.

Figure 7. The same file could be printed at 11x17 on an Epson printer.

Resizing Your Photographs

Changing the size of your images is completely normal. It actually happens often without you even realizing it. If you send a full-size JPG to Bay Photo and ask them to make a 30x45 print, they resize it. Every time you upload an image to Instagram, unless you specifically pre-size your image to 1080 pixels square, then it’s resized for you. Images you see on any website have all been resized.

Simply put, resizing is either throwing out or adding pixels to an image to make it fit its eventual use.

For example: Instagram currently displays images at a resolution of 1080 x 1080. To display my Z 6 image of 6048 x 4024 pixels on Instagram, it needs to be downsized (throwing out pixels). Conversely, to make a 30x45 print on a 300 dpi printer, my native resolution (as we saw in Figure 6) of 13x20 is not enough. I’d need to upsize it (adding pixels).

The act of upsizing or downsizing is also called “resampling.” Resampling can be done to an image in Photoshop or when exporting from Lightroom.

Resizing in Photoshop

When you want to resize an image using Photoshop, open the Image Size dialog seen in the above examples. If the Resample box is checked, then changing the pixels or inches will add or remove pixels from the image. Figure 8 shows that with the Resample box checked, changing the pixels to 1080 in width downsizes the image from 139.3 megabytes to a mere 4.44 megabytes.

Figure 8. The Image Size data shows how changing the width to 1,080 pixels downsizes the file from 139.3 megabytes to 4.4 megabytes.

Likewise, if you were making a print, you would open the Image Size dialog, change Pixels to Inches, and type in the desired width or height. Figure 9 shows that changing the height of this image to 30 inches will enlarge the file (adding pixels) from its original size of 139.3 megabytes to 696.6 megabytes.

Figure 9. The Image Size data shows how changing the height to 30 inches upsizes the file from 139.3 megabytes to 696.6 megabytes.

Notice that the aspect ratio in both cases has stayed the same. This image (as with most digital cameras) has an aspect ratio of 2x3. As long as the chain icon (circled in red in Figure 10) stays locked, then changing either the height or width will also change the other proportionally.

Figure 10. The chain icon on the left is locked, which keeps the aspect ratio constant. On the right the chain is unlocked, meaning you could disproportionately squeeze or stretch your image while resizing.

Resizing in Lightroom

If you want to resize with Lightroom instead, then you need to export the image (Figure 11):

  1. Select your image and choose File > Export, or click the Export button at the bottom left of the screen.

  2. In the Image Sizing section, check the Resize to Fit box and type your desired pixel length.

Figure 11. Exporting and resizing an image using Lightroom.

You have many choices within the Image Sizing box (Figure 12). If you want to size an image to use it on a screen (such as a monitor, website, Instagram, etc.), then all you care about is the number of pixels—the Resolution section, or pixels per inch, is irrelevant. Whether that’s set at 72 or 300 will have zero impact on your file and how it appears on a screen.

Figure 12. Options for resizing within the Image Sizing box.

However, if you want to size that file for print, then the Resolution section of this dialog becomes very important. Here’s the process:

  1. Select your image and choose File > Export, or click the Export button at the bottom left of the screen.

  2. In the Image Sizing section (Figure 13), check the Resize to Fit box and change “pixels” to “in” (i.e., inches).

  3. Type your desired length.

  4. Choose either 300 or 360 for Resolution (to match the dpi of the printer).

Figure 13. The proper settings for enlarging a file to make a 30x45 print for a 300 dpi printer.

As we saw earlier, if I wanted to use a file from my Z 6 to make a print larger than 13x20 on a 300 dpi printer, or 11x17 on an Epson printer, then I would need to upsize that file. Of course, if I crop the file, then I might need to upsize even for smaller print sizes. Figure 14 shows the same file that has been cropped. Now I could make only a 10x15 print—for anything larger, I would need to add pixels by resampling.

Figure 14. Our example image has been cropped. Now the maximum print size would be 10x15 at 300 dpi. If I wanted to print larger, I would need to upsize the cropped photograph.

Super Resolution

The problem with all of this is that from the beginning of digital photography, enlarging, or resampling, has been an obstacle. No one has yet found a way to add pixels to the resolution of an image that results in the same quality as the original, smaller file.

But programmers have always been chasing that goal. In the late 90s, third-party solutions such as Genuine Fractals were the answer. Then Photoshop caught up, and could produce the same quality with its upsizing algorithm. Then Adobe made that even better with the Preserve Details tool. All of these options (and more) were better than the previous best options, and that improvement continues with Super Resolution.

In short, Super Resolution is a superior way to enlarge your images, in the cases where you need to do so—which, as you’ve seen above, is only when you are making large prints.

A trip to Photoshop’s Image Size dialog will give you all of the information that you need to make the decision to upsize or not. If the answer is yes, then, for the best results, refer to my previous post on using Super Resolution.

And then what comes next? Keep an eye out for another upcoming post on this topic, wherein we’ll further explore image upsizing and demonstrate how to properly sharpen your upsized images for printing.

Tim Cooper is a partner and workshop leader with National Parks at Night. Learn more techniques from his book The Magic of Light Painting, available from Peachpit.

UPCOMING WORKSHOPS FROM NATIONAL PARKS AT NIGHT

Supersize Me: Adobe Brings Us High-Quality Quadruple Enlargements

This week we’re showcasing an exciting new feature from Adobe. Want to learn even more about developing your digital photographs? Join Tim Cooper and Chris Nicholson on the Seattle waterfront this July for a weeklong Post-Processing Intensive workshop, including night shooting along the city shores of Puget Sound.


The folks at Adobe have done it again. They’ve taken a good process and made it even better. This time they have made use of advance machine learning to drastically increase the quality of enlarged images in a new process called Super Resolution.

If you’ve been paying attention to news in the photography world this past week, then you already know all of that. But what we wanted to know is this: How well does Super Resolution work with night photos?

Let’s have a look …

What is Super Resolution?

Super resolution is a new process that enlarges your image files while maintaining (creating!?) an extremely high level of detail. (For more info, see Adobe’s explanation.)

Over the years, Adobe has done a great job of tweaking and creating new algorithms for enlarging image files, but this time they have outdone themselves. A direct side-by-side comparison of enlarged photographs shows the superiority of this new process, even in finicky long-exposure and high ISO images. You can see the difference between the newer Super Resolution files and the same files upsized with Adobe’s previous enlargement algorithm, Preserve Details (enlargement), in Figures 1 through 3. (These are best viewed on a larger display to more clearly differentiate the results.)

Figure 1: Lighting painting, ISO 200. This shows an upsized image at 100 percent (actual pixels), enlarged with both the old method and with Super Resolution. (Click to enlarge.)

Figure 2. Milky Way, ISO 6400. The traditionally upsized version appears a slight bit sharper, but the Super Resolution version shows much better grain structure. It’s always easier to add a bit of sharpening as opposed to trying to reduce noise, so again Super Resolution wins. (Click to enlarge.)

Figure 3. Moonlit landscape, ISO 6400. In this comparison the Super Resolution version shows better sharpness and a smoother sky.

As you can see in the above examples, overall the new process produces better detail and smoother gradients in the areas with less detail. Super Resolution does seem to add a bit more color noise in the shadows, but that’s easily remedied.

Who Needs Super Resolution?

While this is an awesome new feature, you may not have to use it all that often. You typically need to enlarge images only when making prints. Even the resolution of older cameras exceeds what’s needed for posting on websites and social media. So when you’re Instagramming, you don’t need this. But if you are making large prints from your files, you might want to use Super Resolution to upsize the file before you send it out or send it over to your home printer.

Another possible use would be upsizing images that have been dramatically cropped. I’m not talking about trimming a bit around the edges or cropping your image into a square, but rather a severe crop (you know, the kind of crop that you feel guilty about). Super Resolution can get those files back up to a more usable size.

How to Use Super Resolution

At the time of this writing, Super Resolution is available only through Adobe Camera Raw (ACR), but will soon be available in Lightroom as well. (We’ll keep you up to date. Be sure to watch our Facebook channel for the announcement.)

1. Launch Photoshop and choose File > Open.

2. Navigate to the desired RAW file and choose Open. This will open the image into the ACR editor (Figure 4).

Figure 4. Resulting ACR dialog after opening your RAW image in Photoshop.

3. Control-click (Mac) or right-click (PC) on the image and choose Enhance (Figure 5).

Figure 5.

4. In the resulting dialog, choose Super Resolution and then click Enhance in the lower right corner (Figure 6).

Figure 6. The Enhance Preview dialog.

5. Photoshop will create a new image from the original RAW file that is twice as tall and twice as wide as the original. Click on the resulting image to highlight it, then click Open in the lower right corner (Figure 7) to open the image into Photoshop.

Figure 7.

At this point you are back in Photoshop with an image that has four times as many pixels as the original, and is ready to be edited or printed.

Now What?

If you are ready to print through Photoshop, you are all set. File > Print will bring up all of the necessary dialogs for you to make a print on your home printer.

If you want to send out this file to a professional print house such as Bay Photo Lab, simply choose File > Save. A dialog will offer options of file type and location. I suggest saving the file in Photoshop format (i.e., PSD, for future use) and as a JPG to send to the lab. To keep things organized, save the file back into to its original folder.

At this point, Lightroom may not be aware that a new photo has been created from the original. If you would like to be able to access the image via Lightroom, open your catalog and navigate to the folder with the newly created file. In the Library module, Control-click (Mac) or right-click (PC) on the folder in the Folders panel and choose Synchronize Folder. Lightroom will see your new image and make it accessible.

If you want to just make a print, you can simply navigate (outside of Lightroom) to the folder with the new file, select the image and upload it to the printer of your choice.

The Long and Short of Super Resolution

Super Resolution is awesome—for making large prints. It is not a tool that is needed on a day-to-day basis. If you want to upsize an image to make a large print (say, 20x30 inches or larger), this should be your go-to tool. Likewise, if you have an image that has been severely cropped, Super Resolution can be a good way to regain the resolution needed to display the image as you envisioned.

Note: This blog post is a quick reference on how to use Photoshop’s new Super Resolution upsizing algorithm. It begs a lot of related questions, such as, “When is your current resolution not enough?” or even “What is upsizing?” For a deeper dive into understanding resolution and upsizing, keep an eye on our blog.

Tim Cooper is a partner and workshop leader with National Parks at Night. Learn more techniques from his book The Magic of Light Painting, available from Peachpit.

UPCOMING WORKSHOPS FROM NATIONAL PARKS AT NIGHT